... friends. I have been a nurse since 1997. 8 Secret Pet Codes In Roblox Dino Pet Simulator Insane Pets P... Phil thank you so much for this series of posts this and 2 others. We would like to show you a description here but the site won’t allow us. Roblox music id codes | All Roblox song codes 2021 December 31, 2020 June 12, 2020 by admin We have many Roblox music id codes for Roblox in the table given below. This tool will work on your mac all latest versions are supported. 1 hour ago, HTML 5 | Severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2), the virus that causes coronavirus disease 2019 (COVID-19), has many variants; some are or have been believed to be of particular importance. Generiruyte resursy robuksy poluchayte prevoskhodstva za schet aima i vkh. SoundService = game:GetService("SoundService"). DR’s tv-kanaler DR Ultra og DR3 rykker fra nytår over på streamingtilbuddet DRTV, som fra 2020 i højere grad vil opleves som en hovedindgang til DR’s tv-indhold på linje med DR1. 44 min ago, Java | The Show Must Go On - FNAF. Pastebin is a website where you can store text online for a set period of time. Find latest hack to get credits and aimbot for free. Value = game:service("Players").LocalPlayer, game:GetService("Debris"):AddItem(c, 0.5), if HitSound ~= nil and HitPitch ~= nil then, local block = hit.Parent:findFirstChild("Block"), if block ~= nil and block.className == "IntValue" and block.Value > 0 then, ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color), coroutine.resume(coroutine.create(function(HHumanoid), local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit. Today in this comprehensive guide about roblox aimbot hacks we are going to unveil all the hidden facts figures about the roblox aimbot hack. Down here this aimbot hack only works on synapse and protosmasher maybe even qtx. 2. It’s one of the millions of unique, user-generated 3D experiences created on Roblox. You may like. Health = math.huge --------- Serious mode aura. Download roblox aimbot hack. they attack in a diamond shape of small spheres with one orb in the middle. BrickColor = BrickColor.new(tostring(BColor)), function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale), function CreateWeld(Parent, Part0, Part1, C0, C1), function rayCast(Position, Direction, Range, Ignore), return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore), coroutine.resume(coroutine.create(function(), local sou = Instance.new("Sound", par or workspace), game:GetService("Debris"):AddItem(sou, 6), sou2 = Instance.new("Sound", par or workspace), CreateSong("http://www.roblox.com/asset/?id=", Character, 2), for i, v in pairs(workspace:GetChildren()) do, if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then, local dist = t.Position - obj.Position.magnitude, function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type), local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()), local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), game:GetService("Debris"):AddItem(prt, 10), function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)), prt.CFrame = cframe * CFrame.new(x1, y1, z1), local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local prt = CreatePart(3, workspace, "", 0, 0, brickcolor, "Effect", Vector3.new()), local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), function BreakEffect(brickcolor, cframe, x1, y1, z1), prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), game:GetService("RunService").Stepped:connect(function(), Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude, local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character), if equipped == true or equipped == false then, if 1 < RootPart.Velocity.y and hit == nil then, if attack == false and ice_mode == false then, RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1), RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1), LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1), elseif RootPart.Velocity.y < -1 and hit == nil and ice_mode == false then, RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1), RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1), LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1), elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == false then, RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .3), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .3), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.3), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.3), RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .3), LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .3), elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 200000 and hit ~= nil and ice_mode == false then, RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 5)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 10))), .2), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 10)) + RootPart.RotVelocity.Y / 15), .2), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10 * math.cos(sine / 13)), math.rad(0), math.rad(4 * math.cos(sine / 13))), .2), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10 * math.cos(sine / 13)), math.rad(0), math.rad(4 * math.cos(sine / 13))), .2), RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 2), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 7))), .2), LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 2), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 7))), .2), if 1 < RootPart.Velocity.Y and hit == nil then, if attack == false and ice_mode == true then, elseif RootPart.Velocity.Y < -1 and hit == nil and ice_mode == true then, elseif(Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == true then, RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(15)), 0.1), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1), RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1), RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(19 + 2 * math.cos(sine / 25))), 0.1), LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 25), -0.1) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(9 + 2 * math.cos(sine / 25))), 0.1), elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == true then, RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(-70)), 0.1), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(70)), 0.1), RH.C0 = clerp(RH.C0, cn(0.6, -0.8 - 0.1 * math.cos(sine / 25), -0.5) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(4 + 2 * math.cos(sine / 25))), 0.1), LH.C0 = clerp(LH.C0, cn(-0.9, -0.8 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(-19 + 2 * math.cos(sine / 25))), 0.1), Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]), Thing[1].Transparency = Thing[1].Transparency + Thing[3], Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, -0.3, 0), Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.2, 0), Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0), Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]), Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0), Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0), local Aura = Instance.new('ParticleEmitter'), Aura.Transparency = NumberSequence.new(1,0.2,1), Aura.Color = ColorSequence.new(BrickColor.new("Lapis").Color), Aura.Size = NumberSequence.new(0.8,0.8,0.1), local Aura2 = Instance.new('ParticleEmitter'), Aura2.Transparency = NumberSequence.new(1,0.2,1), Aura2.Color = ColorSequence.new(BrickColor.new("Lapis").Color), Aura2.Size = NumberSequence.new(0.8,0.8,0.1), Aura.Transparency = NumberSequence.new(1,0.4,1), Aura.Color = ColorSequence.new(BrickColor.new("Alder").Color), Aura2.Transparency = NumberSequence.new(1,0.4,1), Aura2.Color = ColorSequence.new(BrickColor.new("Alder").Color), Aura.Transparency = NumberSequence.new(1,0.7,1), Aura.Color = ColorSequence.new(BrickColor.new("White").Color), Aura2.Transparency = NumberSequence.new(1,0.7,1), Aura2.Color = ColorSequence.new(BrickColor.new("White").Color), Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color), Aura2.Color = ColorSequence.new(BrickColor.new("Cyan").Color), local tra = Instance.new('ParticleEmitter'), tra.Color = ColorSequence.new(BrickColor.new("White").Color), tra.Transparency = NumberSequence.new(0.2,0.3,1), function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size), function IcePartFunk(HPart, aria, Min, Max), IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max)), IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)), IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0), IcePart.BrickColor = BrickColor.new("" .. WSH), game:GetService("Debris"):AddItem(IuW, 4), game:GetService("Debris"):AddItem(IcePart, 6), local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale), local Part = Instance.new("Part", Parent), local Mesh = Instance.new("SpecialMesh", Part), Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size), Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale), Create = function(Parent, Part0, Part1, C0, C1), Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread). Btw everyone you need a full lua script executor for this script. Find a new server or vip server unobtainables obtainable for 8 hours and data reset have fun grinding lol!! Pastebin.com is the number one paste tool since 2002. Ultra Instinct Mastered Remix. Will not wait for them to load. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), game:GetService("Debris"):AddItem(bodvol, 0.5), game:GetService("Debris"):AddItem(rl, 0.5). We would like to show you a description here but the site won’t allow us. 57 min ago, SQL | Here are Roblox music code for Unravel Roblox ID. You can use the comment box at the bottom of this page to talk to us. Just copy and paste the script into the box and execute from your script injector its not hard. Ava Max - Sweet but psycho (FULL) Roblox Music Code: Check Music Code: Santa Sleigh Bells 10 seconds long, fades in & out Roblox Music Code: Check Music Code: Ultra Instinct Shaggy Roblox Music Code: Check Music Code: Nle Choppa - Camealot Roblox Music Code: Check Music Code: Tia Tamera - Doja Cat Roblox Music Code: Check Music Code Color = ColorSequence.new(Color1, Color2). Take A Sneak Peak At The Movies Coming Out This Week (8/12) Jeff Bezos stepping down is good news. You may like. -- Takes an asset list and preloads it. Dyk ned i artikelarkivet og find informationer om finansverdenen, aktiemarkedet og erhvervslivet siden 1996 Alex Trebek’s family donate his wardrobe to help the homeless - "One Punch Man" Opening Theme Melissa - Full Metal Alchemist One Summer's Day Kom godt i gang med at se tv på en ny måde 19. dec. 2019 kl. Password requirements: 6 to 30 characters long; ASCII characters only (characters found on a standard US keyboard); must contain at least 4 different symbols; Pastebin.com is the number one paste tool since 2002. 13. Top Roblox Hack Download 2019 Hot Roblox Hack Download 2019 Dowload no views undetected roblox phantom forces cheat hack aimbot esp wallhack Taking the whole gaming scenario of roblox into context the need to use a hack is definitely logical and understandable. VelocityInheritance = VelocityInheritance, function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch), local h = hit.Parent:FindFirstChildOfClass("Humanoid"), for _, v in pairs(hit.Parent:children()) do, if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then, if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then. Hør P1, P2, P3, P4, P5, P6 Beat og P8 Jazz live her på DR LYD (it looks like dice 5) they drop a new currency called Geo It spawns on the sign looks like a saw blade called Hallowed Sign. 1 "FOOL, soon you will know, the true power of the world is the power to rule over this world!" HttpService = game:GetService("HttpService"), InsertService = game:GetService("InsertService"), local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14), local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0), local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0), lig = Instance.new("PointLight",Player.Character.Torso), return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)), local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components(), return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5, return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip, return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip, return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip, function QuaternionToCFrame(px, py, pz, x, y, z, w), local wx, wy, wz = w * xs, w * ys, w * zs, return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)), local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4], startInterp = math.sin((1 - t) * theta) * invSinTheta, finishInterp = math.sin(t * theta) * invSinTheta, startInterp = math.sin((t - 1) * theta) * invSinTheta, return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp, game:service("RunService").RenderStepped:wait(0), local RbxUtility = LoadLibrary("RbxUtility"), part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10, function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size). Primal Aspids is the new PVE enemy which was added on 2021 / 1 /1 they are very annoying. You can easily copy the code or add it to your favorite list. They got there flea DiOnetta Jones Crayton is the Associate Dean for Undergraduate Education and Director of the Office of Minority Education at the Massachusetts Institute of Technology. We would like to show you a description here but the site won’t allow us. Top... Fanfiction archives under section. Chris Webby Skyline. Sign me up Stay informed about special deals, the latest products, events, and more from Microsoft Store. It’s one of the millions of unique, user-generated 3D experiences created on Roblox. position = Torso.Position + Vector3.new(0, 60, 0), BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06), BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06), BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02), BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04), kamecharge = Instance.new("Sound",soundfolder), kamecharge.SoundId = "rbxassetid://908489666", kamefire = Instance.new("Sound",soundfolder), kamefire.SoundId = "rbxassetid://977360812", kamehit = Instance.new("Sound",soundfolder), kamehit.SoundId = "rbxassetid://908484148", ssjaura = Instance.new("Sound",soundfolder), ssjaura.SoundId = "rbxassetid://891397456", ssjauraburst = Instance.new("Sound",soundfolder), ssjauraburst.SoundId = "rbxassetid://437393965", ssjmusic = Instance.new("Sound",soundfolder), ssjmusic.SoundId = "rbxassetid://390946253", ssj2music = Instance.new("Sound",soundfolder), ssj2music.SoundId = "rbxassetid://144377132", ssj2aura = Instance.new("Sound",soundfolder), ssj2aura.SoundId = "rbxassetid://850205092", ssj3music = Instance.new("Sound",soundfolder), ssj3music.SoundId = "rbxassetid://156056027", KiCharge = Instance.new("Sound",soundfolder), KiCharge.SoundId = "rbxassetid://700499952", KiCharge2 = Instance.new("Sound",soundfolder), KiCharge2.SoundId = "rbxassetid://700499952", Lightning = Instance.new("Sound",soundfolder), Lightning.SoundId = "http://www.roblox.com/asset/?id=12222030", AuraOff = Instance.new("Sound",soundfolder), AuraOff.SoundId = "http://www.roblox.com/asset/?id=922710675", PowerDown = Instance.new("Sound",soundfolder), PowerDown.SoundId = "http://www.roblox.com/asset/?id=598621913", punchsound1 = Instance.new("Sound",soundfolder), punchsound2 = Instance.new("Sound",soundfolder), punchsound2.SoundId = "rbxassetid://441202925", kiblastsound = Instance.new("Sound",soundfolder), kiblastsound.SoundId = "http://www.roblox.com/asset/?id=586187912", screaming = Instance.new("Sound",soundfolder), screaming.SoundId = "rbxassetid://1101079851", screaming1 = Instance.new("Sound",soundfolder), screaming1.SoundId = "rbxassetid://975468335", FastPunch = Instance.new("Sound",soundfolder), FastPunch.SoundId = "http://www.roblox.com/asset/?id=253255373", GiantStep = Instance.new("Sound",soundfolder), GiantStep.SoundId = "http://www.roblox.com/asset/?id=863810402", StrongPunch = Instance.new("Sound",soundfolder), StrongPunch.SoundId = "http://www.roblox.com/asset/?id=735524546", KamehamehaVoice = Instance.new("Sound",soundfolder), KamehamehaVoice.SoundId = "http://www.roblox.com/asset/?id=130777838", KamehamehaVoice6 = Instance.new("Sound",soundfolder), KamehamehaVoice6.Name = "KamehamehaVoice6", KamehamehaVoice6.SoundId = "http://www.roblox.com/asset/?id=670166779", KamehamehaVoice3 = Instance.new("Sound",soundfolder), KamehamehaVoice3.Name = "KamehamehaVoice3", KamehamehaVoice3.SoundId = "http://www.roblox.com/asset/?id=1001695447", KamehamehaVoice2 = Instance.new("Sound",soundfolder), KamehamehaVoice2.Name = "KamehamehaVoice2", KamehamehaVoice2.SoundId = "http://www.roblox.com/asset/?id=1000078112", KamehamehaVoice1 = Instance.new("Sound",soundfolder), KamehamehaVoice1.Name = "KamehamehaVoice1", KamehamehaVoice1.SoundId = "http://www.roblox.com/asset/?id=1000028467", KamehamehaVoice4 = Instance.new("Sound",soundfolder), KamehamehaVoice4.Name = "KamehamehaVoice4", KamehamehaVoice4.SoundId = "http://www.roblox.com/asset/?id=1006793453", ssjbaura = Instance.new("Sound",soundfolder), ssjbaura.SoundId = "rbxassetid://443386048", ssjbauraburst = Instance.new("Sound",soundfolder), ssjbauraburst.SoundId = "rbxassetid://874183151", ssjbmusic = Instance.new("Sound",soundfolder), ssjbmusic.SoundId = "rbxassetid://180572775", ssjbkaioken = Instance.new("Sound",soundfolder), ssjbkaioken.SoundId = "http://www.roblox.com/asset/?id=975627244", ssjbkaioken1 = Instance.new("Sound",soundfolder), ssjbkaioken1.SoundId = "http://www.roblox.com/asset/?id=975627532", ssjbkaura = Instance.new("Sound",soundfolder), ssjbkaura.SoundId = "rbxassetid://972925821", ssjgaura = Instance.new("Sound",soundfolder), ssjgaura.SoundId = "rbxassetid://590580266", ApeGrowl = Instance.new("Sound",soundfolder), ApeGrowl.SoundId = "rbxassetid://849892755", ssjgmusic = Instance.new("Sound",soundfolder), ssjgmusic.SoundId = "rbxassetid://785398417", ay.CFrame = CFrame.new(RootPart.Position.x+math.random(-15,15),RootPart.Position.y-12,RootPart.Position.z+math.random(-15,15)), aaar.C0 = cf(0,1,-6) * cfa(rad(0),rad(0),rad(0)), local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), wave3.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]), wm1.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5), local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), wave2.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]), wm2.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5), local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), wave1.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]), wm3.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5), -----------------------------------------------------------------------------------------, if hit.Parent:findFirstChild("NewPart") == nil and hit.Size.x < 500 and hit.Parent:findFirstChild("Wave") == nil then, char["Beam"..num].Mesh.Scale = char["Beam"..num].Mesh.Scale + v3(5,5,5), char["Beam"..num].Transparency = char["Beam"..num].Transparency + 0.02, av.CFrame = RootPart.CFrame * CFrame.Angles(rad(90),rad(0),0)+ v3(0,1,0) + RootPart.CFrame.lookVector * ringgo * math.random(1.1,1.3), for i,v in pairs(char.Model:GetChildren()) do, BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06), BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06), shoottraildd22(mouse.Hit.p, Firepart2, 0), BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06), BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06), if attack == false and k == "=" and MV4 > 19 and InForm == true then, CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3), CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3), BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06), BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06), BlockEffect(BrickColor.new("Dark blue"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06), BlockEffect(BrickColor.new("New Yeller"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06), Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2), BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06), BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06), BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06), BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.2), BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06), BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06), BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06), BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06), BlockEffect(BrickColor.new("Really black"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02), BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04), local HandCF = Torso.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) + Torso.CFrame.lookVector * 5, wm.Scale = Vector3.new(0.4 + i*0.4, 0.4 + i*0.4, 0.4), v.GO.Velocity = v3(math.random(-80,80),math.random(0,20),math.random(-80,80)), local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) + RootPart.CFrame.lookVector * 6, wm.Scale = Vector3.new(0.5 + i*.7, 1 + i*.7, 0.5).